# Raycast Windows 0.62: 🎨 Color Conversion

URL: https://www.raycast.com/changelog/windows/0-62
Released: 2026-06-03

![image](https://misc-assets.raycast.com/releases/ad7ef5dbe8fee7541ab433a00eee2c9f57d7d0b06538f2d26841ae583e50dabb.png)


Color conversion is now in Raycast! Type any supported color value in root search to get an instant visual preview, and copy it in the format you need. Supports `hex`, `rgb`, `hsl`, `oklch`, and more.


## ✨ New

- **Applications**: Added Hotkey Behavior setting to Applications settings
- **Calculator:** Enable color conversion from Calculator settings to start surfacing color results in root search
- **Calculator**: Type or paste any color value in root search to see an instant preview
- **Calculator**: Copy a converted color in any supported format — hex, rgb, hsl, and modern color spaces like Oklch and Lab
- **File Search**: Added “Open In File Explorer” command when entering a file path in the root search

## 💎 Improvements

- **System**: Updated window closing, maximization, and restore animations
- **System**: Increased the window title bar height
- **Quick Fix:** Added a setup step that detects whether Windows Sticky Keys is active and offers to disable it to avoid interfering with the double-tap Shift hotkey
- **Calendar**: Parse “safe links” to get the meeting urls
- **Quicklinks**: Improve support for quicklinks to Raycast deeplinks
- **Games**: Added support for favoriting games
- **Store**: Added support for filtering by “Installed” extensions

## 🐞 Fixes

- **System**: Fixed windows not respecting the minimum size when resized on displays with custom DPI scaling
- **System**: Fixed an issue where the main window could be closed instead of hidden, causing it not to reappear on the next activation
- **System**: Fixed the window restore animation starting from an incorrect initial size
- **System**: Fixed a memory leak
- **System**: Do not show "Unable to toggle system appearance” when System appearance changes
- **Translator**: Show source text in the target panel when the source and target languages are the same
- **Script Commands**: Handle ANSI output
